![]() This will also explain the Resource.cfg file in more depth.īelow are a few pictures of what my own Mods folder looks like. You can read about organizing your mods folder at MTS. If you download the framework at ModThesims and use the resource.cfg file they have provided, you will easily be able to add a few more folders to your Mods folder which will help you keep your mods organized. Mac Users: Please see the following comment: Using Delphy's Dashboard on a Mac Check out this tutorial about how to set up an overrides folder, and how you can use your Overrides folder: Tutorial: How to Create and Use an Overrides Folder In some cases, you can use an Overrides folder to avoid conflicts, but still use a certain mod/custom object. Using an Overrides Folder to Avoid Conflicts Learn more about potential conflicts and Delphy's Dashboard at Simlogical.This is a non-issue and can be safely ignored. Additionally, as noted in the NRaas wiki, Delphy's Dashboard will state that NRaas StoryProgression and NRaas Careers will conflict.Your mod is not a core mod unless the mod creator specifically states that it is. Note that script mods are denoted as Core Mods in the Dashboard tool.Here's what the Dashboard Tool looks like: However, it will not give you a false negative it will not tell you that two mods do not conflict when they in fact do conflict. The Dashboard might occasionally give you a false positive, meaning it will tell you that certain mods will conflict even if they don't actually conflict (this is rare and has not happened to me except in the case of NRaas StoryProgession/Careers, which is a known non-issue). Delphy's Dashboard can tell you if you have conflicting mods, duplicate objects, and corrupt packages in your Mods folder. You can use Delphy's Sims 3 Dashboard tool to check for conflicts in your mods folder.ĭon't be fooled by the "testers wanted" sign, the program works quite well. It's good to check yourself because there are actually hundreds of thousands of mods out there, and mod creators can't be expected to know every single mod in existence. There is also an easy way to check yourself if your mods conflict. Most creators will tell you what game resource(s) their mod modifies and what mods, if any, will conflict. How can I know which mods conflict with each other? ![]() You will have to choose between one of these mods, or find a mod that does both. Both of those mods will alter the same game file, namely the Celebrity XML in the GameplayData.package, and because of that, they will conflict. ![]() You can use as many XML/Tuning mods as you like your in game, but you need to make sure that you don't have two different XML/Tuning mods that alter the same game file at once.įor example, let's say you download a mod that makes it harder to become a celebrity, and you also download a mod that makes it so celebrities get disgraced less often. Like core mods, XML/tuning mods also have a sort of Highlander Rule. Most conflicts occur when using core mods and XML/Tuning mods. For the vast majority of cases, when it comes to pure scripting mods, the chances of a conflict are extremely low. There is already a thread about core mods and non-core mods, so if you're interested in learning the difference, go take a look there (see also Crinrict's Mods/Hacks article, and Understanding Mod and CC Conflicts with Delphy's Dashboard). Tip #2 - Use Delphy's Sims 3 Dashboard Tool to avoid mod conflicts Just remember that even modders trusted by the Sims 3 community at large are not truly infallible, so you might find yourself having to wait for an update or figuring out which mod is causing the problem. Of course, if you trust the modder a great deal, you might feel more comfortable taking the risk. However, if you download say, 10 mods, and stick them all in your mods folder at once and then your game starts to crash, figuring out which one(s) is causing the problem will be tough work. Installing new mods can be exciting, and sometimes you find a whole bunch you like and want to add right away. If you need information about how to set up your game so it can use mods, please see the thread started by jeanamariex3: Creating a Mods Folder/Installing Mods Step by Step Guide. For the people just starting to look at mods, I have some recommendations about how to keep everything neatly organized.
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